Hire iOS Developers For as Low as $1,290* a month

*iOS Developers work remotely from our offices but report directly to you!

Hire an iPhone app developer who owns your iOS product end to end — a dedicated full-time Swift engineer working your hours from $1,290 a month all-inclusive. We match iOS specialists from our pool of 2,800+ pre-vetted professionals, with resumes delivered within 48 hours.

iOS Developer illustration
Dedicated full-time iOS developer from $1290/month
Swift and SwiftUI specialists with shipped-app experience
Full lifecycle: build, App Store release, maintain, iterate
Matched resumes within 48 hours, unlimited free interviews
100% money-back guarantee, free replacement
$1,290/moDedicated full-time iOS Developer, all-inclusive
Up to 70%Savings vs. hiring locally in the US or Europe
$0 extraRecruitment, payroll, HR, and infrastructure included

Hire a iOS Developer

Tell us what you need and get matched resumes within 48 hours — free. Interviews are always free, and there is no cost until you decide to hire.

Free consultation · No obligation · Response within 1 business day

Why hire an iPhone app developer through GlobalEmployees

iOS punishes discontinuity. Every year brings a new iOS version, new device sizes, new App Store review policies, and new APIs — and an app without a steady owner degrades visibly within a release cycle or two. Agencies charge per release; freelancers drift between projects. Neither model matches how an iPhone app actually lives.

When you hire an iPhone developer through GlobalEmployees, you get the model that does: a dedicated full-time iOS engineer who works only on your app, in your time zone, as a permanent member of your team. We shortlist from 2,800+ pre-vetted candidates — every iOS candidate with verifiable shipped-app experience — and we handle payroll, HR, office space, and the Mac development setup on our side. It's the same structure behind 950+ placements over 12+ years across our full software developer hiring practice.

What does an iPhone app developer do?

The iOS engineers we place own the complete lifecycle of an iPhone app, from first build to weekly iteration on a shipped product:

  • Swift and SwiftUI development — modern declarative UI for new work, plus UIKit fluency for established codebases
  • App architecture — MVVM, Swift concurrency (async/await and Grand Central Dispatch), Combine, and modular project structure
  • Platform features — push notifications, in-app purchases with StoreKit, widgets, Sign in with Apple, MapKit, and camera/media work
  • Data and integration — Core Data and SwiftData, REST and GraphQL APIs, Firebase, and analytics
  • Release engineering — App Store submission, review responses, TestFlight betas, staged rollouts, and crash monitoring
  • Quality — XCTest suites and CI with Xcode Cloud or Fastlane

If your roadmap covers both platforms, we place Android developers from the same pool — many clients run one dedicated engineer per platform in the same standup.

Why a dedicated remote iOS engineer beats agencies and freelancers

App development pricing is where the per-project model hurts most. An agency build quotes tens of thousands of dollars, then meters every change request afterward. A freelancer may start strong, then vanish into the next contract just as Apple's September release breaks your layout.

The dedicated model replaces both with something simpler:

  • Continuous ownership — one engineer who knows your codebase, your provisioning profiles, and your review history, on every release
  • Flat, predictable cost — a monthly fee instead of change-order roulette; a year of full-time iOS engineering often costs less than a single agency rebuild
  • Your hours — standups, sprint planning, and crash triage during your business day
  • Employment accountability — managed office, HR oversight, and free replacement cover

The full cost math is in our comparison of in-house vs. dedicated remote teams.

Skills to look for when you hire an iPhone programmer

iOS has a high floor — the tools are polished — but a higher ceiling than resumes suggest. Here's what separates engineers who ship from engineers who demo:

  • Swift depth — value semantics, optionals, protocol-oriented design, and structured concurrency with async/await; GCD fundamentals for the code that predates it
  • SwiftUI and UIKit — declarative UI for new work, and the UIKit interop skills real production apps still require
  • Architecture discipline — MVVM or similar patterns that keep view controllers thin and logic testable
  • Persistence judgment — Core Data, SwiftData, or simpler storage, chosen to fit the app rather than the resume
  • App Store scar tissue — provisioning, entitlements, review rejections, and expedited-release experience
  • Performance and stability — Instruments profiling, memory management, and crash-rate ownership

Interviewing for these is very doable remotely — code review of a shipped app plus a live Swift exercise reveals most of it. Our guide on how to interview a remote developer covers the formats.

How much does it cost to hire an iPhone app developer?

Through GlobalEmployees, you can hire a dedicated full-time iPhone app developer for as low as $1,290 per month, all-inclusive. Mid-level iOS engineers with around five years of experience run about $1,890 per month, and highly skilled senior engineers with ten or more years around $2,990 per month.

Locally, iOS talent is priced like the scarce specialty it is: a comparable US hire typically costs $100,000–$140,000 per year in salary alone, plus benefits, payroll taxes, and recruiting fees. Agency alternatives price single app builds at similar figures — for a deliverable, not an employee.

Our monthly fee includes:

  • The engineer's full salary
  • Payroll and statutory compliance
  • HR and performance management
  • A Mac development workstation and software
  • Professional office space
  • A dedicated account manager

No recruiting fees, no long-term contracts — one flat monthly number for a full-time iOS engineer.

How hiring works

From requirement to an engineer committing Swift in your repository, in about one to two weeks:

  • Share your app's state — shipped or greenfield, SwiftUI or UIKit, the integrations you rely on, and the seniority you want
  • Matched resumes within 48 hours — iOS candidates shortlisted from our pre-vetted pool, each with verifiable shipped-app history
  • Interview free, without limit — live Swift exercises, code walkthroughs of their published work, architecture discussion
  • Pick and start — we handle onboarding, the Mac setup, payroll, and HR; your engineer works inside your Apple Developer account and repositories from day one

Every engagement is backed by a 100% money-back guarantee with free replacement. The step-by-step process is on our how it works page.

Who hires dedicated iPhone developers?

The dedicated model fits any business for which the app is a product, not a project:

  • Consumer app companies — where weekly iteration, A/B testing, and crash-rate discipline decide retention
  • Businesses with a customer-facing app — retail, services, media, and podcast/audio products that need continuous feature and maintenance work
  • SaaS companies adding mobile — an iOS engineer building against your existing API, often alongside a full-stack developer on the backend
  • Startups post-launch — replacing the agency that built version 1.0 with an owner for versions 1.1 through 4.0
  • Teams running both platforms — pairing iOS and Android engineers for feature parity without doubling local headcount

For the broader case on talent quality and economics, see why companies hire remote developers in India.

Keeping your app healthy between releases

Most of an iPhone app's life is not the launch — it's everything after. Apple ships a major iOS version every September and point releases throughout the year; devices change sizes and capabilities; App Store policies evolve; SDKs deprecate. An app that isn't actively maintained accumulates silent breakage until ratings show it.

A dedicated iOS engineer turns that treadmill into routine: beta-testing your app against iOS releases before the public update, adopting new APIs where they matter (widgets, App Intents, live activities), monitoring crash and hang rates, trimming app size, and keeping dependencies current. They also own the release muscle — TestFlight distribution, phased rollouts, and fast review-rejection turnaround — so shipping stays boring. That steady, unglamorous work is exactly what per-project vendors never price honestly, and exactly what a full-time owner does by default.

Skills our iOS Developers bring

SwiftSwiftUIUIKitSwift Concurrency (async/await)Grand Central Dispatch (GCD)CombineCore Data / SwiftDataStoreKit / In-App PurchasesPush Notifications (APNs)REST & GraphQL APIsFirebaseXCTestTestFlight & App Store ReleaseFastlane / Xcode CloudInstruments & Performance TuningObjective-C (legacy)

Frequently asked questions

How much does it cost to hire an iPhone app developer?

Dedicated full-time iOS developers start at $1,290 per month all-inclusive through GlobalEmployees, with mid-level engineers around $1,890 and senior engineers around $2,990 per month. That covers salary, payroll, HR, office, and a Mac workstation — versus $100,000–$140,000 per year plus benefits for a comparable US hire.

Will my iOS developer work in my time zone?

Yes. Your developer works your business hours as a dedicated full-time employee — joining standups, shipping builds, and triaging crashes during your working day. Full overlap is standard in our model.

Do your developers work in Swift or Objective-C?

Swift-first, with SwiftUI for new development. We also place engineers who maintain UIKit and Objective-C code in older apps — tell us your codebase's makeup and we shortlist against it.

Can they handle App Store submission and review issues?

Yes. Release management is part of the role — provisioning, entitlements, submission, review-rejection responses, TestFlight betas, and phased rollouts. Candidates we shortlist have shipped and updated apps on the App Store themselves.

How are iOS candidates vetted?

Screening covers Swift depth, architecture, concurrency (async/await and GCD), persistence, and verifiable shipped-app history before candidates enter our 2,800+ pool. You then interview freely — live coding and walkthroughs of their published apps are common formats.

Who owns the app, the code, and the developer account?

You do, entirely. The developer works inside your Apple Developer account and repositories under NDA and IP assignment agreements signed before day one. All work product is yours.

How fast can we start?

Matched resumes within 48 hours; most clients complete interviews and onboard their iOS engineer within one to two weeks, with the Mac development environment ready on our side from day one.

What if the developer isn't right for us?

We replace them free of charge, and the engagement is covered by our 100% money-back guarantee. Unlimited free interviews before hiring keep that outcome rare.

Can I hire an iOS developer part-time?

No — we place dedicated full-time employees only. iOS work rewards continuous ownership: OS releases, review cycles, and crash triage don't schedule themselves around fractional availability. If your workload is genuinely light, we'll tell you honestly.

Can the same person build our Android app too?

For native quality we recommend one dedicated engineer per platform — Swift for iOS, Kotlin for Android — hired through the same 48-hour process. If you prefer a single cross-platform codebase, tell us and we'll shortlist React Native or Flutter experience instead.

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